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YAN LIN

47 Hindhede Walk, #02-06

Singapore 587977
yanlin.0123@gmail.com

+65 97697139

 

OBJECTIVE

To obtain a position as a game developer (programmer) and contribute to the entertainment technology industry

 

QUALIFICATIONS

Skill Set

·         Unity3d, C#, C/C++, Flash and Actionscript 3.0, ShaderLab, Python, Panda3D, OpenGL, GLSL, Matlab, Perl, PHP, mySQL, Assembly (Intelx86), VHDL, Adobe Photoshop, Maya, MEL script

·         Proficient in English, Chinese and (some) German

 

Professional Masters in Entertainment Technology, Carnegie Mellon University

Anticipated Spring 2011

·         Asymmetrical Cooperative Gaming (ACG): Programmed the First-Person-Shooter and Racing modes, using the Unity3d engine, for the multiplayer game Fusion http://www.etc.cmu.edu/projects/acg and http://www.fusionthegame.com/ 

·         Project Double-Click: Programmed educational Flash games and integrated them into a website, to encourage girls to be more interested in Science, Technology, Engineering and Math.

·         The Yume Project: Designed and programmed an animation user interface for a humanoid robot, utilizing Maya, MEL script and Python. http://www.etc.cmu.edu/projects/actroid

·         Programming Teaching Assistant (TA) for the Building Virtual Worlds course (Fall 2010)

·         Programmed virtual worlds using the PlayMotion, Head Mounted Device and Jam-O-Drum

·         One of these worlds, an interactive story called “Spare Parts”, was selected for the Building Virtual Worlds Show 2009

 

Game Programming Intern, Disney Interactive Media Group, North Hollywood

Summer 2010

·         Primary developer on several upcoming minigames and features for Disney's Toontown Online. Also contributed to game design and technical art on this project.

 

Bachelor of Science, Computer Engineering, University of Illinois, Urbana-Champaign

2006 - 2009

·         Graduated with Honors, College of Engineering James Scholar Honors Program

·         Mathematics Minor

·         Twice recipient of the Brian & Sophie Leung Merit Scholarship (2007-2008, 2008-2009)

·         Specialized in Interactive and Production Computer Graphics Programming, Computer Vision, Image Processing, Robotics and Artificial Intelligence

 

IT Temporary Staff and Graphic designer, Aljunied Town Council, Singapore

·         In charge of website design and management. Wrote PHP scripts for online forms and image galleries so that users could upload files onto the website and the database.

·         Assisted the Public Relations department and provided illustrations in Photoshop.

 

Senior Research with Professor Yizhou Yu, University of Illinois, Urbana-Champaign

·         Implemented a smart edge-detection system (scale-space analysis) with color diffusion and edge segmentation, to extract diffusion curves from bitmaps. This method could be used to develop user-friendly digital software to assist artists in creating digital art.

·         Image Compression by Linear Splines over Adaptive Triangulations. I improved the current image approximation algorithm, reducing computation time under certain conditions.

 

GameBuilders, University of Illinois, Urbana-Champaign

·         Joined as a freshman and learnt C++ while writing a spaceship-shooter game for Engineering Open House. Provided art and music for the game.