Professional Masters in Entertainment Technology, Carnegie Mellon University (May 2011)

 

Bachelor of Science, Computer Engineering, University of Illinois, Urbana-Champaign

(2006 - 2009)

 

Raffles Junior College, Singapore (2004 - 2005)

What drives me:

 

    I love the immersive and interactive experiences that games can offer, be it interactive storytelling and interacting with virtual characters in the game, or cooperative and competitive gameplay in multiplayer games (especially online roleplaying games or MMORPGs). I try to put these beliefs into practice in my work, such as in Spare Parts (Round 4) and Giant Fun (Round 5). My teammates and I also experimented with cooperative and competitive gameplay in FUSION and Maelstrom (Round 3). 

    I especially believe in gameplay that tells the story, and also appropriate visuals that add to immersiveness. This is also why I am interested in computer graphics programming and effects and shader writing. I practice technical art in my free time, and hope to be able to contribute to my team and create an immersive, impactful and creative product.

 

Currently:

    I am working on Project Double-Click. Our goal is to create a website filled with fun games and an engaging narrative, to encourage young girls to be more interested in Science, Technology, Engineering and Math (STEM).

    In addition, I am also writing a game called Kiwi Roundup in my free time. It uses the Unity3d engine and is a chance for me to practice programming Artificial Intelligence such as decision trees and path finding. Demo coming soon! 

    I also enjoy music and surfing and playing computer games in my free time (Legend of Zelda!). Currently I am playing Assassin's Creed 2 and Portal 2.